![]() A video of the new version being messed about with is below. h2t2s2This is a video mostly for people who are familiar with the classic hammer editor and want a 'quick' guide about the changes in source 2 hammer. When first launched, the Hammer featured in the playable Half-Life 2 leak. The Valve Hammer Editor is the tool used for designing levels for Source engine. "The general consensus around the Source reverse engineering community is that this is really Source 2," RoyAwesome continued. When Source 2 finally becomes mainstream as Valves primary engine. We should wait for our thirst and let it become great in order to discover its source. How To Do Basic Lighting in Source 2's Hammer 21,182 views 502 Dislike Share Save Hosomi 2.22K subscribers Subscribe Lighting is far more complex in Source 2 than in Source 1, so I. ![]() Valve, which operates on US West Coast time (eight hours behind UK time), is yet to make any announcement around Source 2, but it has been rumoured for some time. Death must be transformed into a means of victory and triumph. Special Mention to Rileymo, who did some initial work on this subject.Gamer Network's tech wizards tell me Valve may have simply released tools that relate to the Source 2 engine to be used to mod Dota 2, rather than launched the engine proper, but Valve's plan is unclear. Other examples Cutscene by Seventh-Monkey. If you want to distribute your map, you will need to include the modified sentences.txt and the folder with the help.wav in it. DO NOT MODIFY THIS FILE! Max of 1023 sentences.īy adding !ME_SPEAK1 to the Sentence Name of your Scripted_sentence, your monster will now speak the help.wav Second, Back up your original sentences.txt and rename it origsentences.txt, so that when you screw this up, you can load the old one back in. I suggest adding it to your own folder (mywav) so you know where it is. If we created a new file called help.wav, here is what we need to do to get it working.įirst, add your new. And you will also need to add a line to the Sentences.txt. wav file to work, you will need to add it to the sound folder. wav file is to copy an existing one, rename it, open it in a sound editor, clear the existing. This limit was originally 11,025 Hz, so bear that in mind if creating voice lines that will play alongside original dialogue as the overall quality will vary. If you want the monsters lips to move in sync with the words, then the. The format of the WAV files is PCM,22,050 Hz, 8 Bit, Mono. Pick up the gun and he will speak the chosen script. Run the map and look at the Scientist, nothing happens. So the Target property of the monster_handgun in the example is sci_ss1. Whatever you use as a trigger must Target the Scripted Sentence. Speaker Type: The Name of your monster, in this case reggie.Sentence Name: From the sentences.txt, !SC_STOP1 - It is very important that you add ! before your sentence name.Name: This will be the Target of your Trigger.You can set the Flag Property to Gag if you want. Make a simple map with a Scientist, Scripted_sentence, Info_player_start, a trigger and a light. The Entity Guide will give you more information on the Scripted_sentence The Map To get Monsters to say something, you will need to add a scripted_sentence to your map. If you open the wav file you will here a scientist saying " With my brains and your brawn, we'll make an excellent team"Īs you can see, the sentence.txt gives you a guide to what is in the sounds folder. scientist/excellentteam is the sound folder that the.OK and Wait are the sentences spoken when the player "uses" the Scientist.Any line prefixed with // is a comment and is thusly ignored by the game // SCIENTIST tells you which sub-folder of the sounds folder the sentence.Open the sentences.txt file with NotePad or a similar text editor and scroll down, or use the find function until you get to the listing for Scientists. So how do you get a Monster to say what you want it to?įor basic sentences that are included in Half-Life this is easy, but how do I know what sentences are available? You will find them listed in the Sound folder in your Half-Life directory in a file called Sentences.txt.
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